Splatoon Raiders

The first true Splatoon spin-off turns Turf War DNA into solo-and-co-op treasure raids: keep your loot when runs go sideways, kit Speed/Power/Tactical tanks, and hit the Spirhalite Islands with Deep Cut.

Splatoon Raiders is a single-player-focused spin-off in the 30-million-selling Splatoon series. You are a mechanic crash-landed on the Spirhalite Islands with Deep Cut (Shiver, Frye, and Big Man from Splatoon 3). Pick islands from a treasure map, fight Salmonids, scoop Spirhalite and salvage, then return to a hideout ship to craft gadgets, level weapons, and upgrade your tank.

The design break from mainline is the loop: short competitive matches are out; raid → salvage → upgrade → raid again is in. Nintendo’s key rule for solo play: you keep experience, weapons, and items even if a raid fails. Failure is progress, not a wipe.

Mainline ink gunfeel stays (ink, swim form, movement). Sub-weapons as you know them are replaced by a gadget + tank build system.

Core loop

  1. Choose a raid destination on the treasure map
  2. Kit a tank and gadgets; roll out with an Exploration Bot (Deep Cut in a bot construct)
  3. Fight Salmonids, drill crystals, open chests, grab relics
  4. Return to the hideout ship: craft, break down weapons, upgrade HP/damage, unlock deeper loadout options (including a third gadget slot over time)

Difficulty and co-op

  • Tourist / Raider / Survivalist -- switch anytime

  • Difficulty scales enemy strength, not loot (smart for a progression shooter)

  • Up to 4-player co-op local wireless or online, with power scaling

  • Solo “call for help” style lifeline support called out in pre-launch coverage

Setting and cast

  • Spirhalite Islands: beaches, underground ruins, locked-gadget sites, dens with new Salmonid types (Salty Tongue brutes, Salivators, Smokers, multi-laser Stingers, “Seasoned” variants, etc.)

  • Playable Inkling or Octoling mechanic

  • Deep Cut as crew / hub fantasy Splatoon never really had before

  • Amiibo: Deep Cut figures day one; existing Splatoon amiibo unlock extra looks

Reception (launch window)

Day-one critic aggregate landed generally favorable (Metacritic ~81, OpenCritic ~83% recommend). Praise centers on the raid loop and gunfeel surviving the genre shift; caveats are the usual “how deep is the looter loop long-term” spin-off question.

Splatoon spent a decade proving ink-based multiplayer. Raiders asks whether that feel funds a Borderlands-adjacent / roguelite-leaning single-player pillar without ranked ladders. For Switch 2’s 2026 software year it is a franchise expansion bet, not a side mode DLC.

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006), and the Nintendo Switch (2017) and Switch 2 (2025). It has created or published numerous major franchises, including Mario, Donkey Kong, The Legend of Zelda, Animal Crossing, and Pokémon.

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Splatoon Raiders Drops Today: Nintendo's First Spin-Off Turns Turf War Into Treasure Raids

Splatoon Raiders is out now exclusively on Nintendo Switch 2, and it is the first true spin-off in a franchise that sold more than 30 million copies by sticking to competitive Turf Wars. In Raiders, you play a mechanic crash-landed on the Spirhalite Islands with Deep Cut from Splatoon 3, raiding islands for salvage, upgrading tanks and gadgets between runs, and keeping your loot even when a raid goes sideways. Let's dive into this one and see if this is a great new direction for Splatoon, or a distraction for the series.

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